- GameLift is a managed service for deploying, operating & scaling dedicated game servers for session-based multiplayer games.
- It is designed to work for latency-intolerant games.
- It supports Amazon Lumberyard, Unreal Engine, Unity and custom C# & C++ game engines.
- It Realtime Servers supports JavaScript to customize server logic.
- It supports games built for major game platforms including Android, FireOS, iOS, Mac, PC, PlayStation 4 & Xbox One.
- It is built on open web standards and is compatible with all major game platforms.
- It Local is a client-side debugging tool that emulates a subset of the GameLift API on user's local development machine.
- It matchmaking platform includes both FlexMatch and game session queues.
- It Spot instances offer access to spare AWS computing capacity at savings of up to 90% compared to On-Demand prices.
- It makes updating production fleets simple with its alias feature.
- It enables developers to deploy, operate & scale dedicated, low-cost servers in the cloud for session-based, multiplayer games.
- It helps deliver high-performance, high-reliability, low-cost game servers while dynamically scaling resource usage to meet worldwide player demand.
- It reduce engineering and operational effort to deploy and operate game servers.
- Users uploaded game servers are hosted on GameLift virtual computing resources, called instances.
- It key components are as: Game server, game session, game client, game services etc.
- Users can add or remove instances from their fleet as needed & they can use auto-scaling to automatically adjust as player demand shifts.
- For security, GameLift generates a TLS certificate for the fleet and creates a DNS entry for each instance in the fleet.
- Game clients that use Realtime Servers can make use of all FlexMatch matchmaking features, including for large matches.
- It automatically store logs for completed game sessions.
- Managed GameLift helps to manage game sessions and player sessions.
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