17 January 2021

AWS-GameLift

  • GameLift is a managed service for deploying, operating & scaling dedicated game servers for session-based multiplayer games.
  • It is designed to work for latency-intolerant games.
  • It supports Amazon Lumberyard, Unreal Engine, Unity and custom C# & C++ game engines.
  • It Realtime Servers supports JavaScript to customize server logic.
  • It supports games built for major game platforms including Android, FireOS, iOS, Mac, PC, PlayStation 4 & Xbox One.
  • It is built on open web standards and is compatible with all major game platforms.
  • It Local is a client-side debugging tool that emulates a subset of the GameLift API on user's local development machine.
  • It matchmaking platform includes both FlexMatch and game session queues.
  • It Spot instances offer access to spare AWS computing capacity at savings of up to 90% compared to On-Demand prices.
  • It makes updating production fleets simple with its alias feature.
  • It enables developers to deploy, operate & scale dedicated, low-cost servers in the cloud for session-based, multiplayer games.
  • It helps deliver high-performance, high-reliability, low-cost game servers while dynamically scaling resource usage to meet worldwide player demand.
  • It reduce engineering and operational effort to deploy and operate game servers.
  • Users uploaded game servers are hosted on GameLift virtual computing resources, called instances.
  • It key components are as: Game server, game session, game client, game services etc.
  • Users can add or remove instances from their fleet as needed & they can use auto-scaling to automatically adjust as player demand shifts.
  • For security, GameLift generates a TLS certificate for the fleet and creates a DNS entry for each instance in the fleet.
  • Game clients that use Realtime Servers can make use of all FlexMatch matchmaking features, including for large matches.
  • It automatically store logs for completed game sessions.
  • Managed GameLift helps to manage game sessions and player sessions.

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